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boxx2genetica
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PostSubject: How Do you Create Eyes?   February 7th 2012, 5:22 pm

I wasn't sure where to post this at all, so I apologize if it's the wrong section. ^^'

I'd really like to learn how to create eyes for the Sims 3. The tutorials I've found made little sense to me. I've looked at other creators files with CAS CTU, and everyone seems to do it a bit differently, especially when it comes to mask colors. Some use red, green and blue, some fill in the entire thing with red and yellow...

I also wonder how to make more high-quality eyes, such as the types Watermelon(Subaxi) makes to work with the AWT HQ mod... Is simply making the texture resolution larger fine, or is there more to it?
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PostSubject: Re: How Do you Create Eyes?   February 7th 2012, 5:51 pm

I know Shyne is awesome at creating eyes as well as many other things so maybe ask her and see if she can help. dancing

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PostSubject: Re: How Do you Create Eyes?   February 7th 2012, 6:29 pm

Do you want to create default eyes or Contacts? Smile
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PostSubject: Re: How Do you Create Eyes?   February 7th 2012, 8:18 pm

Just contacts ^^
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PostSubject: Re: How Do you Create Eyes?   February 7th 2012, 9:37 pm

No worries, easy as pie, I followed a tutorial myself back in the day, I will try to write a quick one, I can tell you're confused about the Mask file.

A little tip. In CTU there are things called 'Tint Colour A, B, C + D' right? And in game these tints are represented by the colour pallet. What confused me back in the day was Masks as well: WTF were all these colours for? lol
Basically, each Tint is represented by a colour on the Mask.

Tint Colour A = RED
Tint Colour B = GREEN
Tint Colour C = BLUE
Tint Colour D = I can't remember lol I think it's like black or something.

But anyways, I don't do my masks in purple and yellow etc because it's too confusing (I only use those colours now because I understand how channels work). And that's rarely.
What I actually do is my Masks in RED, GREEN and BLUE only. No other colours at all. I make sure the colours are seperate.
I usually fill the background with RED. So everything responds in the game if I colour the MIDDLE Pallet (the middle pallet in the game is the same as Tint Colour A in CTU). I know I've lost you here but once I write the tutorial you'll understand. I'll go through things step by step to help you understand Masks. They are really complicated, as you can see lol

But anyways, I fill the background with RED, then do the highlights in GREEN. This means that the shadows are controlled by Tint Colour A (middle pallet) and the highlights of the eye are controlled by Tint Colour B (I think that's the bottom pallet when you have 2 colours).
Ok so basically most of my Contacts are only 2 colours to keep them simple, so I don't worry about putting any blue on my Mask.
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PostSubject: Re: How Do you Create Eyes?   February 8th 2012, 9:06 am

Thank you Shyne!

So if I understood it right, you can have up to four channels per eye, which are easiest colored in the standard channel (rgb) colors? And from the looks of it, you can set the standard eye color to be displayed in-game under the "textures" panel. Seems that you can also enable/disable channels. I think I sort of get it, actually. xD

Then there's the stuff about the specular (I assume it adds detail/depth?). Seems most people just have a tiny red square for that, for some reason. Then there's also the question of which file you edit to begin with... >> And which .DDS saving formats are correct for which files...

I look forward to your tutorial a lot <3.
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PostSubject: Re: How Do you Create Eyes?   February 8th 2012, 6:47 pm

Specular doesn't do much for contacts, but I always apply one just in case it adds shine somewhere nice lol I'm glad you get it, it's VERY hard to explain honestly XD
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