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Ameenah
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PostSubject: Patch 1.47   January 10th 2013, 1:03 pm

New patch! This is the 70s,80s,90s Stuff Pack patch that also included a few fixes, primarily it fixed the installation of custom worlds that were exported with patch 1.42. You no longer have to use workarounds to install them - and they can be installed regularly, through the launcher. This was a tiny patch that only altered very few game files:
  • Stereo XML
  • EditCollectionDialog_0xf3ffd9ee5aeb7c14 XML
  • PostWorldInitializers XML

Essentially 90% of tuning and scripting mods are unaffected by this patch.

* * *PLEASE NOTE * * *
No matter the size of the patch, core mods must always be updated to match the new game version.

    Core Mods
  • The only NRAAS Mod that needs to be updated is ErrorTrap, all others are compatible for 1.42-1.47:
    http://nraas.wikispaces.com/ErrorTrap+Patch147
  • Awesome Mod has been updated.
  • XCAS has been updated.
  • S-Club's slider hack has NOT yet been updated.
  • Dachs HQ Mod has been updated.
    Tuning/Scripting Mods that DO need to be updated:
  • Twoftmama's Skill Books Only and Larger Capacity Bookshelf Mod v10
  • Sims MX More Collection Icons
  • Anach has updated his mods for 1.47 - the only mod that required updating was "All Buyable", if you are using this tweak, you should redownload.


Last edited by Ameenah on January 22nd 2013, 1:08 pm; edited 7 times in total
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EvaTer
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PostSubject: Re: Patch 1.47   January 10th 2013, 3:39 pm

Thanks for the detailed info Ameenah!! hiho Very helpful!
I still have to patch myself, as I was waiting for the mods to be updated. It seems most of them don't need to be updated this time, as most of them seem to be compatible for 1.42-1.47. So I probably patch sometime tomorrow Smile

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PostSubject: Re: Patch 1.47   January 10th 2013, 3:43 pm

is this the one that was released yesterday? or the 8th? whatever day that was lol
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PostSubject: Re: Patch 1.47   January 10th 2013, 3:47 pm

Yes Smile ;)

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PostSubject: Re: Patch 1.47   January 10th 2013, 4:04 pm

oh ok. updated that then
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PostSubject: Re: Patch 1.47   January 10th 2013, 4:14 pm

No problem Eva - I'll update with links to S-Club/Xcas once their mods are updated.

Yup, this was the patch they just released. They listed it as both 1.46/.47 -___-.

I'm probably going to patch soon too - just double checking all my mods, but it looks like thankfully we won't really have to change too much.

I'm really happy they fixed the world-bug, because I've been testing out custom worlds, and installing new ones was getting annoying.
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PostSubject: Re: Patch 1.47   January 11th 2013, 5:39 pm

I've patched today, no real troubles Smile The NRaas mods I'm using were all compatible with 1.47.
The XCas 1.42 core mod(s) by CMar however aren't compatible with 1.47, these still need to be updated by CMar on MTS.
(The none core mods by CMar like the SkinTonePanel and other accessory mods are working okay though).

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PostSubject: Re: Patch 1.47   January 13th 2013, 3:58 pm

Thanks Eva for confirming that your game is patched and running well!

XCas just got updated, for those who use the core slider hack feature, so I updated the first post with a link! S-Club is still updating. Dachs has also updated her HQ mod. Smile
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PostSubject: Re: Patch 1.47   January 14th 2013, 4:22 pm

Thanks Ameenah!! hiho Yeah I saw CMar had updated the XCas mod, it's working fine now in my game Smile

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PostSubject: Re: Patch 1.47   January 21st 2013, 4:21 am

Thanks. I still haven't updated. LOL.

I'm slow.

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PostSubject: Re: Patch 1.47   January 21st 2013, 8:21 am

You should update. Smile You won't have to update any of your mods except for your slider hack, and it fixes a few major bugs. :D
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PostSubject: Re: Patch 1.47   January 24th 2013, 12:28 pm

Finally patching up. Better late than never. Big smile Thanks for all the info, Ameenah. Smile

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PostSubject: Re: Patch 1.47   January 24th 2013, 1:21 pm

No problem! Good luck, I shall keep my fingers crossed that everything goes smoothly. :D
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PostSubject: Re: Patch 1.47   January 24th 2013, 8:30 pm

So far, so good. Ran a vanilla game earlier with the most obnoxious sim that I've ever played...all negative traits. Never had so much fun playing the game. She was picking fights with everyone. Going to try it out in a bit with my mods and cc. Pretty sure that it will be ok. Big smile

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PostSubject: Re: Patch 1.47   January 25th 2013, 3:51 am

I guess I will finally do the final patch, the 1.48 later this week since it seems the more important mods have been updated. Then HOPEFULLY that's it until University.

I posted a thread HERE that gives a bit of information on Johna's slides if you are still using them. They ARE NOT compatible with the update 1.47 and beyond. No word on whether he will update again ever. He hasn't been on modthesims for some time.

Thanks Ameenah for this very helpful thread!

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PostSubject: Re: Patch 1.47   Today at 10:38 am

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Patch 1.47

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